Evolution and the Atlas
Stage floors, cumulative wins, authored paths, and spoilers.
← All guidesThe six stages are Fresh (Baby), In-Training, Rookie, Champion, Ultimate, and Mega. An identity combines a form or baby root with a chassis. The authored ladder determines the destinations you can choose; the roster also contains identities outside that ladder.
| Into | Stat floor | Total monster wins |
|---|---|---|
| In-Training | 60 | 0 |
| Rookie | 160 | 1 |
| Champion | 320 | 5 |
| Ultimate | 520 | 20 |
| Mega | 800 | 50 |
At In-Training and Rookie, your best stat must meet the stage floor. From Champion onward, each destination uses its form-specific gate: a lead stat, sometimes a second stat, or all four. The monster pages show those exact requirements. Wins are cumulative for the current monster, not additional wins since its last evolution.
Cross-family rows also require a win ratio; apex rows require a stronger record. Each monster’s authored outgoing links lists its row requirement. The normal gate can remain closed even after enough wins. Existing “evolve anyway” behavior can send an adult monster into an Ooze junk form when no normal destination qualifies.
In-Training is the quick tutorial evolution. Rookie requires growth beyond the starter bonus and one win; there is no calendar lock. The visual evolution ladder gives another way to explore the authored paths. Monster names and destinations in this wiki contain spoilers.