Roam, expeditions, and frontier areas

Habitats, trail requirements, materials, and first clears.

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Roam places encounters around your location. Reach checks use a live location fix; remembering a map position is not proof that you are currently there. Wild encounters, lair gates, city Towers, and Field Bosses are different activities, even when they appear on the same map.

Expedition trails supply materials and skill shards. Basic trails use a minimum Tower-derived difficulty band; frontier areas use threat and unlock requirements, with deeper areas also requiring crafted keys. Trail pages list their entry stamina cost, requirements, shard pools, and first-clear relic where authored.

A material’s trail and rarity explain where it belongs. Pools list possible content, not a guarantee that every entry drops on a single visit. This wiki does not infer loot percentages from a monster’s image.