REND
Wounds that bleed worse with every hit.
← All skills- Scaling stat
- STR
- Range
- melee
- Rarity
- rare
- Shape
- jab
- Weight
- light
- Energy cost
- 17
- Power
- 16
- Base accuracy
- 96%
- Windup
- 240 ms
- Impact
- 90 ms
- Recovery
- 490 ms
- Initial unlock cost
- 8 shards
- Maximum level
- 10
Shards per level
- Unlock level 1
- 8 shards
- Level 1 → 2
- 4 shards
- Level 2 → 3
- 5 shards
- Level 3 → 4
- 6 shards
- Level 4 → 5
- 8 shards
- Level 5 → 6
- 10 shards
- Level 6 → 7
- 12 shards
- Level 7 → 8
- 15 shards
- Level 8 → 9
- 18 shards
- Level 9 → 10
- 22 shards
Level 1 activation effects
- Bleed: 0.4 · enemy · 5s
Level 10 activation effects
- Bleed: 0.8 · enemy · 5s
- Sunder: 0.06 · enemy · 5s
Numbers above are combat coefficients: a fractional chance of 0.15 is 15%; a multiplier of 2 is ×2. Timed effects last for their listed duration. Actual damage also depends on combat stats and the fight state.
Skill levels consume shards. The Workshop can press materials into shards.