STALKER
Each strike feeds the gauge, and lands mean.
← All skills- Scaling stat
- AGI
- Range
- long
- Rarity
- rare
- Shape
- jab
- Weight
- light
- Energy cost
- 24
- Power
- 21
- Base accuracy
- 92%
- Windup
- 320 ms
- Impact
- 320 ms
- Recovery
- 650 ms
- Initial unlock cost
- 8 shards
- Maximum level
- 10
Shards per level
- Unlock level 1
- 8 shards
- Level 1 → 2
- 4 shards
- Level 2 → 3
- 5 shards
- Level 3 → 4
- 6 shards
- Level 4 → 5
- 8 shards
- Level 5 → 6
- 10 shards
- Level 6 → 7
- 12 shards
- Level 7 → 8
- 15 shards
- Level 8 → 9
- 18 shards
- Level 9 → 10
- 22 shards
Level 1 activation effects
- Energy Gain: 12 · self
- Crit Chance: 0.15 · self
Level 10 activation effects
- Energy Gain: 22 · self
- Crit Chance: 0.3 · self
- Execute: 1 · enemy · Enemy Low Hp
Numbers above are combat coefficients: a fractional chance of 0.15 is 15%; a multiplier of 2 is ×2. Timed effects last for their listed duration. Actual damage also depends on combat stats and the fight state.
Skill levels consume shards. The Workshop can press materials into shards.