Live & train
Walk, run, lift, sleep, and build a rhythm that works for you.
Walk, lift, run, and recover. Your routine shapes one long-lived partner—and permanent strength comes only from real activity.

Your activity builds permanent stats. Skills, relics, and items change tactics, but they cannot replace the work behind your monster.
Walk, run, lift, sleep, and build a rhythm that works for you.
On Android, Health Connect brings supported recent activity into the game without crediting the same work twice.
Your training and victories open evolution paths. Choose the next form your partner has earned.
Take your partner into neighborhood roaming, Arena battles, city towers, and shared boss encounters.
Different lives should create different companions. Motus Rancher turns the way you train into a character build you can recognize as your own.
High-intensity minutes and active energy build attack power.
DAMAGE ↑Distance, steps, and moderate intensity build speed.
TURN SPEED ↑Exercise duration, movement, and sleep build endurance.
HEALTH ↑Showing up and recovering well build resolve.
CRITICAL ↑A one-time height entry, plus optional body-composition signals, shapes vitality—the defense that helps your companion withstand incoming damage. No smart scale required.
DEFENSE ↑Health data is the training layer, not the whole game. Your real routine creates a build; the RPG gives that build consequences and new goals.


Motus Rancher has an authored ladder of 86 Form-and-Chassis tiles joined by 168 evolution rows. Your stats and monster-specific wins decide which rows open. When more than one qualifies, you choose the path your partner takes.
A monster pairs a Form—its shape and stat signature—with a Chassis that determines what it is made of. This gallery shows the wider design roster, including Forms not seated on the authored ladder.
The baby-stage design set. The authored ladder seats a smaller selection before an adult Form emerges from the monster's training.






The fastest turns in the roster, paid for with the thinnest health pool.




Quick turns and a high critical rate — the gambler's build.




Speed and damage together, with no defensive backup at all.




Fast and durable at once — the safest line to train into.




The heaviest hit in the game, and the slowest to land it.




Damage that arrives early — it strikes before slower forms have acted.




Hits hard and stays standing. Trades speed for the long fight.




Heavy damage with a high critical ceiling — the spike build.




The largest health pool in the roster. It acts last, almost always.




Deep health with a critical edge — it outlasts, then punishes.




Durability and damage in one line. No speed, no critical.




The extreme: near-unkillable, and the last thing to move every round.




No weakness in any stat — the only line with no bad matchup.




The highest critical chance in the roster, on the frailest body.




Critical pressure on a body that survives long enough to use it.




Crits early and often, with almost no health behind them.




Form controls the silhouette. Chassis controls what the monster is made of. An authored evolution row can change either or both, making the destination a complete Form-and-Chassis identity.








Fitness creates the growth. The RPG gives that growth somewhere to go.
Your companion stays long enough for its Form, build, and victories to reflect the life that raised it. Six Stages over an authored ladder of 86 Form-and-Chassis tiles joined by 168 rows, 56 skills with four equipped, and 26 relics with one worn at a time.
Climb cup runs from F-rank to S, then face a Gatekeeper in a multi-battle Rank-Up Trial. Date-seeded Daily Arena bouts give you something to fight every day, and a scanned Trainer Card becomes a friendly rival.
Spend stamina on branching trail runs, bank your haul or press deeper, and break Frontier wardens for their relics. The Workshop crafts, refines, presses and forges what you carry home; the Market rotates its stock.

Connect your health platform and sync recent movement, intensity, exercise, sleep, recovery, and supported body-composition signals. Previously credited activity is remembered, so syncing again does not duplicate growth.

The companion does not receive generic experience points. Fitness signals develop STR, AGI, STA, WILL, and VIT—the same stats that shape damage, speed, health, critical chance, defense, and evolution opportunities.

Enter Arena battles with the stats you earned and the skills and relics you chose. Wins advance ranks, open tougher trials, and help satisfy the milestones required for future evolution.


Select a trail, then move through branching nodes with caches, chests, encounters, and mysteries. Decide when to bank what you found or press deeper for richer rewards—and bring materials home for the larger RPG progression loop.

A Trainer Card packages your companion, fitness history, stats, rank, battle record, and a scannable challenge into something you can share. It makes private progress visible without reducing everyone to the same leaderboard.
Your card represents real walks, workouts, recovery, and days you chose to return—not only time spent inside a game.
Scan another Trainer Card, battle their companion, and wonder how they built it. Rivalry should create curiosity and aspiration, never shame.
A runner, a lifter, and someone rebuilding a walking habit can all belong. Different routines are what make their companions worth meeting.
Fitness data proves that effort happened, but too often it ends as numbers in a dashboard. Steps, workouts, sleep, and recovery accumulate, get glanced at, and are eventually forgotten.
That effort deserves to feel visible, personal, and worth caring about—not merely measured.
What if fitness data could raise a companion?
Motus Rancher turns activity into a creature that grows with you, reflects how you train, and carries your progress into evolution, exploration, and battle.
The goal is simple: make yesterday’s effort useful today, and give tomorrow another reason to show up.
Motus Rancher is being built by raizal.dev inside Motusaga—a universe for fitness gamification.
Raise your partner in real life, then discover what is waiting on the streets around you.
Explore a map built from real streets and buildings. Find nearby wild monsters and lairs as you move.
Twenty authored floors that teach the fight one piece at a time, then a long personal climb above them. Every floor is rated one to five stars on your clear time, and a floor you clear stays cleared. Travel to a new city and a new ladder starts at floor one.
One monster, one health bar, every trainer in the city draining it together. Each accepted attempt is a recorded contribution, and the payout follows it. Summoning Scrolls drop from ordinary play and call a boss into the open.
Keep your recovery code safe for account access. Enable Cloud Save separately to protect your monster save.
These connected features are built and roll out as the servers come online during the closed test. Map loading and boards need a connection. Android first; iOS is planned.
Your partner lives somewhere. The den is the one part of the game you decide the look of, and the only thing money buys.
Crates, lanterns, planters, hurdles, trophy plinths. Place up to twelve of them anywhere on the floor and your monster walks around what you put down.
Swap the whole backdrop: coast dunes, a snow valley, a desert canyon, a rooftop garden, a riverside track. Home Ranch and Forest Clearing are free forever.
Publish your den and open somebody else's. A den says more about how a trainer plays than a stat line does.
Themed packs pair a backdrop with six matching pieces. One-time purchases, no subscription, no loot boxes.
No decoration carries a number the battle engine can read. Stats come from real activity, and a test in the codebase enforces it on every build.
Get more game information, follow development, share feedback, and chat with me and other players on Discord.
JOIN THE DISCORD COMMUNITY ↗Monetization is one-time cosmetic packs for your den, from $2.99. No subscriptions, no recurring billing, no loot boxes, and nothing you can buy that raises a stat.
Join our Discord for Android beta access, playtest updates, and installation instructions. Meet the developer, share feedback, and help shape your companion’s next adventure. Build availability and access details are shared in the community.
Android · Health Connect · 13+ · closed testing
JOIN DISCORD FOR BETA ACCESSLook up monsters and evolution requirements, skill effects, item prices, crafting recipes, Tower floors, decorations, and bond mechanics.