Authored evolution ladder

Training opens paths. You choose.

The full game ladder has 86 Form-and-Chassis tiles and 168 authored rows across six stages. Your stats and monster-specific wins open eligible paths. This interactive overview collapses repeated Chassis variants so the wider shape stays readable.

edge weight = how hard the requirement is

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The game walks an authored ladder

The complete ladder contains 86 tiles and 168 rows. Each tile is a full Form-and-Chassis identity, and a row can change either part of the monster.

This page folds repeated Chassis variants into a 46-design, 122-connection overview. It is a readable map of the ladder's shape, not a tile-for-tile copy of the in-game Atlas.

Every row has a real cost

The board says a row exists. It never says what the row wants — that is read off the two forms at its ends, against the same stat gates the game charges in play.

Staying inside your stat family is free. Leaving it wants a winning record. Reaching an apex wants a better one. The ladder cannot create a cheap road to a hard Form.

Not every design is seated

Sixteen Forms exist in the stat tables. The current ladder seats thirteen; Shell, Monolith and Slime remain outside it.

The wider design roster can grow without pretending every design already has an authored path.

Rookies are wide here

Ten of the thirteen forms open at Rookie, dragons and the wildcard cat included. This roll put the showy ones on the ground floor.

They are not free: what you can leave them for is still gated on stats you have to have actually trained.

Neglect has its own branch

Skip enough days and you slide onto the Ooze chassis, from any lineage, at any adult stage.

You keep your form only if the board seats it one stage up. When it does not, there is nothing to keep, and you are dragged down the cheapest row it did wire.

The busiest crossroads

One Champion on this board has 8 ways into it — more than twice its neighbours. Roads that start nowhere near each other still meet there.

The wildcard is a separate idea: one form gated on all four stats at once rather than on any single one. Balanced training is its own build.

Training earns the choice

Stats and monster-specific wins determine which outgoing rows are open. Locked rows remain visible, so the next goal is concrete.

If several rows open, you choose one. If none do, the junk evolution keeps the journey moving through an Ooze destination.